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000311_owner-lightwav…bcom.webcom.com_Tue Jul 18 05:35:36 1995.msg
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1995-08-06
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Date: Tue, 18 Jul 1995 08:40:07 -0400
From: PalaBart@aol.com
Message-Id: <950718084006_117292545@aol.com>
To: LightWave@webcom.com
Subject: Re: Pollygon problems - Follo...
Sender: owner-lightwave@webcom.com
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Thealy@nesbbx.rain.COM (Thomas Healy) wrote:
-------------------------------snip
IF I use METAFORM
to subdivide the object, I'll get the weird results...If I use the "normal"
subdivide it doesn't seem to give me the errors
------------------------------snip
The problem is that metaform tends to flip polygons under certain conditions,
especially when you have a complex object. The only way I've found to correct
it is to hunt them down one at a time and flip 'em back. I use "hide
unselected" and zoom in till I find the offending polygon(s) and can flip it
the right way. Sometimes you have to zoom close on a render just to find
where the polygon is! Very time consuming.
If anyone has a better solution I'd love to hear it!
Bart Palamaro
Dark Horse Productions
palabart@aol.com
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